Supported game version: Game launcher / Steam (x64 only) Supported Game Mode: Fullscreen or windowed ================================= FUNCTION / FUNCTIONS ================================= GENERALS: Show Ally - show allies Show Enemy - display opponents Show Ground Veh. - display ground vehicles Show Aircraft Veh. - display aerial vehicles Show Nickname - display nicknames Show Vehicle Name - display the name of the vehicle Show Distance - display distance Show Box - display 2D box Show Fly Icon - display the player icon when flying Show Bomb - display bombs Show Rocket - display rockets ESP works when opponents are in the light (the mechanics of the game are such that the appearance of a model of enemy equipment and its display on the client's screen is controlled by the server, which receives data from the player's camera from the client: coordinates, viewing angle, direction of view, etc. The server makes calculations, according to the results of which it determines whether the player can see this or that model of equipment) ESP works when enemies are in sight (the mechanics of the game is that the appearance models of enemy vehicles and outputs it on the screen of the client manages the server that receives the data from the camera of the player: position, angle, direction, etc. Server performs calculations, the results of which determines if a player can see a particular model of equipment) LEADMARKER: Show Lead Marker - show lead marker Lead Marker On Aircraft - display lead marker for aerial vehicles Lead Marker On Ground - display lead marker for ground vehicles Consider Your Acceleration - take into account your own velocity vector Show Selected Ammo - display the selected weapon Lead Marker Key - lead marker hotkey Ammo Selector Key - hotkey for switching active weapons Show Bombsight - display bombsight A huge request to play carefully and not to abuse, as an aggressive game is more likely to be banned! Remember also: the marker is still not a valid mechanic because: 1. The calculation is reduced to determining the elevation angle in accordance with the coefficient of parasitic air resistance; 2. The calculation is carried out in one "run" without real simulation of the trajectory of the projectile, without any number of iterations; 3. Any gun has a spread, which is random and which is influenced by overheating of the barrels, the level of crew pumping and the firing mode; 4. Wing guns have aiming range; 5. None canceled out of sync and strange damage registration.